using System;

namespace AHWrapper{
	public enum PhaseType{
		Upkeep1,
		Myth1,
		Upkeep,
		Move,
		AEnc,
		GEnc,
		Myth
	}
	public enum MoveType{
		Normal,
		Flying,
		Fast
	}
	public enum DimensionType{
		Cross,
		Square,
		Triangle
	}
	
	public class Constants{
		public const int North=0;
		public const int Northeast=1;
		public const int East=2;
		public const int Southeast=3;
		public const int South=4;
		public const int Southwest=5;
		public const int West=6;
		public const int Northwest=7;
		
		public const int MenuLoc=0;
		public const int MenuEnc=1;
		public const int MenuNext=1;
		
		public const int Sanity=0;
		public const int Stamina=1;
		public const int Sneak=2;
		public const int Speed=3;
		public const int Will=4;
		public const int Fight=5;
		public const int Luck=6;
		public const int Lore=7;
		
		public const int Min=0;
		public const int Cur=1;
		public const int Max=2;
	
		private Constants(){
		}
	}
}